Tuesday, June 9, 2015

Final Fabrication

I enjoyed deciding what to do this project on. At first I had wanted to do a larger piece that involved two hands but I then decided that if I were going to send it to a 3D printer, I needed to make it smaller. I then thought of a pendant idea. Two pieces that fit together was my orignial idea. With the time limit I just caded up the dog tag part. The puzzle piece I will bring into the physical world later. Ben did a great job sketching the design onto the wood. With more access to wood tools and time I am sure he would have finished on time. Overall I am happy with the process up to this point.

Tuesday, May 19, 2015

Monday, May 18, 2015

Maker Faire :)

We survived!!!!
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This experience was unforgettable. The game is in a prototype stage sure, but our work is on the screen. *high fives all around*

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People were interested in checking our work out. We thankfully had a varying audience and the feedback was cool. Very few would spend money on the purchase but that is not discouraging, we have all refused to buy that one $2.99 app because of one reason or another. The game could be improved, and we have an idea of were to begin due to the helpful information we received from those who too the time to fill out the survey.
Friday, Saturday, and Sunday we happily enjoyed all that Maker faire had to offer. We did our showcase, and I know we should be proud of the work we presented.

Tuesday, May 12, 2015

Final Showcase Design

Think surround sound....but with your vision. There must be a term for it but the closest thing I can think about is 360 vision. or 20 20 vision. The feeling that you are really there would be cool. The robots at the side serve as speakers and they looked cute.
I worked with both the design and engineering teams to see that the original vision of the game was brought to life. As a team, certain people played bigger roles at given times. I do have to add that we all played our part throughout the process. I just wishes we had had more time. Our greatest achievement is having a working prototype.

Friday, May 1, 2015

Reflection Post May First



Sasha and I collaborated to plan out the tri-folds that will be featured at Maker Faire along with the game. One tri-fold will focus on the nature of the video game while the other will zero in on the class as a collaborative team. Documentation throughout the process has helped for these plans to launched. Vijay and Ganesh provided us with the necessary pictures to use on the boards. Tomorrow we (Sasha and I) will paint and finish the tri-folds.

Another thing I was part of this week was pitching the t-shirt idea. I am glad we are heavily considering buying the shirts. Sonia and Alvin have taken on designing the shirts that have been voted on. I heard that they are working together on Monday to finalize a design for the class.

Sunday, April 26, 2015

Progress Update


A lot of work was done this week. Audio recordings were completed on Audacity, all types parts are being/ have been assembled on Inventor, and landscapes are coming to life in Unity. A big shoutout to Katie and Pallavi this week, the coliseum is looking great thanks to them :)
This week I worked closely with the audio team and our voice actors. Sasha and I casted Matt as the soldier, Jake as the prisoner, and Ben as the narrator.

Videos from earlier this week:

And pictures:
Overall, it was a good week. We are all helping each other out and with research (thank the pancake lords for Google!) we are getting over obstacles. Makerfaire is around the corner and I know we are all excited,

Friday, April 17, 2015



21 days to go.....CADing is going strong and all the teams are seeing to their duties. Collaberation amongst us all I going very well. I recognize that there are so many aspects that are in progress right now...I'm feeling really good about your work though.