Monday, March 23, 2015

Maker Faire Team

Deadlines. It's important that we apply ourselves wisely in order to meet the dead line in May. The position of project manager enthralls me because I want to have the freedom of helping in any department and just care a lot about seeing this project is as successful as possible.
Minus the scotch of course

May I add that it may be beneficial to have two people in this post?

Friday, March 20, 2015

7.1 Dimensioning Standards



The first shape was easy to make after we saw a demo. It was cool learning to use the scoping tool. The other two shapes were simple to make though I noticed that I took the path of adding additions to what I saw as the base.
Size dimensions and location dimensions are different in that one must be set and changed, the other (size dimensions) just happens as you click and such.
Datum dimensioning is easier to modify later. Chain dimensioning presents constraints.
A written description of an item presents a lot of information that must be processed and "seen" in the mind. A dimensional drawing is the object, with its dimensions, in front of your face.

Friday, March 6, 2015

Interview with Jessica Pauley


Today we had the pleasure to speak to an engineer who works at Spacex. Jessica Pauley spoke with us about her job, she even gave us helpful advice: own up to your mistakes and try to fix them, as soon as you can. She spoke a bit about her some classes she took in college but later explained that due to the recession she found her way to Spacex. Jessica also share that the work hours seemed justified when she remembered that her work had a mighty purpose.

She works in production with a team. Everything that is done is run through everyone. I enjoyed hearing her optimistic and determined outlook on her job. It made me feel that she felt satisfaction coming from her work :)

Thursday, March 5, 2015

Game Research: Mortal Kombat


I could probably play this game for hours and hours. This game is multi-player. The original game was thought up in 1989 as a reaction to the popular Capcom fighting game Street Fighter II. It was developed by NetherRealm Studios. This game is intruiging to me because you are interacting with another human holding a game controller. Through avatars you could kick butt or get butt kicked. I enjoy playing this game with cousins and friends.

My personal favorite: