Tuesday, May 19, 2015
Monday, May 18, 2015
Maker Faire :)
We survived!!!!
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This experience was unforgettable. The game is in a prototype stage sure, but our work is on the screen. *high fives all around*
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People were interested in checking our work out. We thankfully had a varying audience and the feedback was cool. Very few would spend money on the purchase but that is not discouraging, we have all refused to buy that one $2.99 app because of one reason or another. The game could be improved, and we have an idea of were to begin due to the helpful information we received from those who too the time to fill out the survey.
Friday, Saturday, and Sunday we happily enjoyed all that Maker faire had to offer. We did our showcase, and I know we should be proud of the work we presented.
This experience was unforgettable. The game is in a prototype stage sure, but our work is on the screen. *high fives all around*
People were interested in checking our work out. We thankfully had a varying audience and the feedback was cool. Very few would spend money on the purchase but that is not discouraging, we have all refused to buy that one $2.99 app because of one reason or another. The game could be improved, and we have an idea of were to begin due to the helpful information we received from those who too the time to fill out the survey.
Friday, Saturday, and Sunday we happily enjoyed all that Maker faire had to offer. We did our showcase, and I know we should be proud of the work we presented.
Tuesday, May 12, 2015
Final Showcase Design
Think surround sound....but with your vision. There must be a term for it but the closest thing I can think about is 360 vision. or 20 20 vision. The feeling that you are really there would be cool. The robots at the side serve as speakers and they looked cute.
I worked with both the design and engineering teams to see that the original vision of the game was brought to life. As a team, certain people played bigger roles at given times. I do have to add that we all played our part throughout the process. I just wishes we had had more time. Our greatest achievement is having a working prototype.
I worked with both the design and engineering teams to see that the original vision of the game was brought to life. As a team, certain people played bigger roles at given times. I do have to add that we all played our part throughout the process. I just wishes we had had more time. Our greatest achievement is having a working prototype.
Friday, May 1, 2015
Reflection Post May First
Sasha and I collaborated to plan out the tri-folds that will be featured at Maker Faire along with the game. One tri-fold will focus on the nature of the video game while the other will zero in on the class as a collaborative team. Documentation throughout the process has helped for these plans to launched. Vijay and Ganesh provided us with the necessary pictures to use on the boards. Tomorrow we (Sasha and I) will paint and finish the tri-folds.
Another thing I was part of this week was pitching the t-shirt idea. I am glad we are heavily considering buying the shirts. Sonia and Alvin have taken on designing the shirts that have been voted on. I heard that they are working together on Monday to finalize a design for the class.
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