Monday, March 23, 2015

Maker Faire Team

Deadlines. It's important that we apply ourselves wisely in order to meet the dead line in May. The position of project manager enthralls me because I want to have the freedom of helping in any department and just care a lot about seeing this project is as successful as possible.
Minus the scotch of course

May I add that it may be beneficial to have two people in this post?

Friday, March 20, 2015

7.1 Dimensioning Standards



The first shape was easy to make after we saw a demo. It was cool learning to use the scoping tool. The other two shapes were simple to make though I noticed that I took the path of adding additions to what I saw as the base.
Size dimensions and location dimensions are different in that one must be set and changed, the other (size dimensions) just happens as you click and such.
Datum dimensioning is easier to modify later. Chain dimensioning presents constraints.
A written description of an item presents a lot of information that must be processed and "seen" in the mind. A dimensional drawing is the object, with its dimensions, in front of your face.

Friday, March 6, 2015

Interview with Jessica Pauley


Today we had the pleasure to speak to an engineer who works at Spacex. Jessica Pauley spoke with us about her job, she even gave us helpful advice: own up to your mistakes and try to fix them, as soon as you can. She spoke a bit about her some classes she took in college but later explained that due to the recession she found her way to Spacex. Jessica also share that the work hours seemed justified when she remembered that her work had a mighty purpose.

She works in production with a team. Everything that is done is run through everyone. I enjoyed hearing her optimistic and determined outlook on her job. It made me feel that she felt satisfaction coming from her work :)

Thursday, March 5, 2015

Game Research: Mortal Kombat


I could probably play this game for hours and hours. This game is multi-player. The original game was thought up in 1989 as a reaction to the popular Capcom fighting game Street Fighter II. It was developed by NetherRealm Studios. This game is intruiging to me because you are interacting with another human holding a game controller. Through avatars you could kick butt or get butt kicked. I enjoy playing this game with cousins and friends.

My personal favorite:

Tuesday, February 24, 2015

Reverse Engineering

Side view- The toy looks sturdy due to the wooden body. Its curves make it seem safe and inviting.
Back isometric- The glossy black windows add a cool factor. The wheels have a lot of detail to them, making them seem real. 
Front isometric- This toy looks ready to take a 6 year old's mistreatment without a problem. If I were a parent, I would consider it to be safe and well worth my money. The attention to the detail that successfully makes this toy a car comes from it's shape, curves, and simplistic yet accurate design.  
Product: X9-SE
Company: Automoblox
the purpose of this product is to be a car toy, to roll. 




3) The axle pin my be designed in such a way that it secures the rotating of the wheel while keeping it attached to the body of the car. The out most part of the axle (furthest part from the car) allows for the wheel to enter with enough pressure but then expands to keep it in place, the slightest bit but it is efficient.



Thursday, February 19, 2015

Cad Model Features

I got this far *crickets clap*
Centering the shapes to the correct dimensions was made easier by Ms. Leppla who explained how to use the dimension button and its features :)
The most challenging shape was the star due to the constructive lines and mess of lines I was not able to complete.
I guess one question that came up through this was: how to successfully do much stuff on one plane and have said stuff not conflict with each other. I'm not being too concise but....that is my current wonder.

Monday, February 16, 2015

Reflection of Challenge

Archit and I focused on using squares and triangles to build a sturdy shelter. The triangle addition was added last because the sticks weren't long enough to reinforce the roof as i wanted. The length of the sticks and the number of dots we had restricted our overall model but it wasn't too bad. On paper you pay more attention to detail and on CAD you are more specific to dimensions.