Tuesday, February 24, 2015

Reverse Engineering

Side view- The toy looks sturdy due to the wooden body. Its curves make it seem safe and inviting.
Back isometric- The glossy black windows add a cool factor. The wheels have a lot of detail to them, making them seem real. 
Front isometric- This toy looks ready to take a 6 year old's mistreatment without a problem. If I were a parent, I would consider it to be safe and well worth my money. The attention to the detail that successfully makes this toy a car comes from it's shape, curves, and simplistic yet accurate design.  
Product: X9-SE
Company: Automoblox
the purpose of this product is to be a car toy, to roll. 




3) The axle pin my be designed in such a way that it secures the rotating of the wheel while keeping it attached to the body of the car. The out most part of the axle (furthest part from the car) allows for the wheel to enter with enough pressure but then expands to keep it in place, the slightest bit but it is efficient.



Thursday, February 19, 2015

Cad Model Features

I got this far *crickets clap*
Centering the shapes to the correct dimensions was made easier by Ms. Leppla who explained how to use the dimension button and its features :)
The most challenging shape was the star due to the constructive lines and mess of lines I was not able to complete.
I guess one question that came up through this was: how to successfully do much stuff on one plane and have said stuff not conflict with each other. I'm not being too concise but....that is my current wonder.

Monday, February 16, 2015

Reflection of Challenge

Archit and I focused on using squares and triangles to build a sturdy shelter. The triangle addition was added last because the sticks weren't long enough to reinforce the roof as i wanted. The length of the sticks and the number of dots we had restricted our overall model but it wasn't too bad. On paper you pay more attention to detail and on CAD you are more specific to dimensions.

Tuesday, February 10, 2015

Inventor Video

Along with my question concerning proper filleting, I was wondering about the best way to make a sphere. I found this video titled:
Autodesk Inventor Professional 2015- How to Make a Sphere
https://www.youtube.com/watch?v=psbjvl6kaH4

Update:
Alvin helped me learn how to fillet properly, check this out:
No idea what it is but it is filleted all around! :)

Friday, February 6, 2015

Form Follows Function (Reflection Post)

I chose to tackle hand held shopping baskets. I think they suck because as you add more items they become more cumbersome. The handles are usually placed across the short sides resulting in and odd hand hold:
I thought about just changing the position of the handles. Placing them going across the longer length of the basket but that would not solve the problem of the basket ramming your leg every time you took a step. I then took a look at shopping carts, they are considerably bigger than than their basket counterparts but having five in aisle can be stressful to the conductor. (Either that or I am just bad at grocery shopping).
My solution was to fasten the shopping basket to a rolling stand and simply have a strong and stable miniature moving shopping cart. Sorta. The wheels are an important feature because it will enable complete maneuverability. The stand is designed after curtain rods, a adjustable height knob is featured above.
This design displays form follows function because the stand solves both of the problems that hand held baskets pose, at least for me. It is similar to IV stands:
A unique feature will have to be the fasteners on platform that will support the basket. In mind I had a circular platform that will have the fasteners at the center, allowing for universal basket use, in theory. At anytime the basket can be removed from the stand.
I like the design but I am not sure about it's cost efficiency, nor if it's compelling enough to make into a product. A prototype may be able to answer this question.
At the beginning of the week we talked about form follows function, I thought I understood the jist of things but it helped having to use the concepts and apply them to a design of our own (of course working off an existing product.)

Monday, February 2, 2015

Reflection Cont.

It is important to model an idea before making a final prototype because it gives you a chance to find and maybe work out the kinks.
I love that each puzzle that was made has its own solution. The experience for solving it is also unique to each individual.
If I could, I would be work to make all the puzzle pieces fit together perfectly.

For the packaging, my idea was to have a hard and thin plastic container around the solved cube and have sell it in some netted baggy.
I tried to think out of the box for this one [;)] by not doing whatever else was, making a hard cube to hold the cube. I tried to base my design off the fancy chocolates that they sell in netted gold colored bags. *shrugs* I did not have the materials to make a representative prototype but above is the general idea.